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<td align="left" id="subTitle" class="titleTableSubTitle">Class&nbsp;RenderEvent</td><td align="right" id="subNav" class="titleTableSubNav"><a href="#propertySummary">Properties</a>&nbsp;| <a href="#methodSummary">Methods</a>&nbsp;| <a href="#constantSummary">Constants</a></td>
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<td class="classHeaderTableLabel">Package</td><td><a onclick="javascript:loadClassListFrame('class-list.html')" href="package-detail.html">com.derschmale.wick3d.events</a></td>
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<td class="classHeaderTableLabel">Class</td><td class="classSignature">public class RenderEvent</td>
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<td class="classHeaderTableLabel">Inheritance</td><td class="inheritanceList">RenderEvent <img class="inheritArrow" alt="Inheritance" title="Inheritance" src="../../../../images/inherit-arrow.gif"> flash.events.Event</td>
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<p></p>
  A RenderEvent object is dispatched by RenderNotifier to inform listening objects throughout the engine of important events in the RenderPipeline.
  
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<a href="../core/pipeline/RenderNotifier.html" target="">com.derschmale.wick3d.core.pipeline.RenderNotifier</a>
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<a href="../core/pipeline/RenderPipeline.html" target="">com.derschmale.wick3d.core.pipeline.RenderPipeline</a>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#pipeline">pipeline</a> : <a href="../core/pipeline/RenderPipeline.html">RenderPipeline</a>
<div class="summaryTableDescription">[read-only]
   The RenderPipeline responsible for the event.</div>
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<a class="signatureLink" href="#RenderEvent()">RenderEvent</a>(type:String, pipeline:<a href="../core/pipeline/RenderPipeline.html">RenderPipeline</a>, bubbles:Boolean = false, cancelable:Boolean = false)</div>
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   Creates a RenderEvent object.</div>
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<td class="summaryTablePaddingCol">&nbsp;</td><td class="summaryTableInheritanceCol">&nbsp;</td><td class="summaryTableSignatureCol"><a class="signatureLink" href="#RENDER_START">RENDER_START</a> : String = "renderStart"<div class="summaryTableDescription">[static]
   Defines the value of the type property of a renderStart event object.</div>
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<td class="detailHeaderName">pipeline</td><td class="detailHeaderType">property</td>
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<code>pipeline:<a href="../core/pipeline/RenderPipeline.html">RenderPipeline</a></code>&nbsp;&nbsp;[read-only]<p>
   The RenderPipeline responsible for the event.
   </p><span class="label">Implementation</span>
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<code>&nbsp;&nbsp;&nbsp;&nbsp;public function get pipeline():<a href="../core/pipeline/RenderPipeline.html">RenderPipeline</a></code>
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<td class="detailHeaderName">RenderEvent</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">constructor</td>
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<code>public function RenderEvent(type:String, pipeline:<a href="../core/pipeline/RenderPipeline.html">RenderPipeline</a>, bubbles:Boolean = false, cancelable:Boolean = false)</code><p>
   Creates a RenderEvent object.
   
   </p><span class="label">Parameters</span>
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<td width="20px"></td><td><code><span class="label">type</span>:String</code> &mdash; The type of the event.
   </td>
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<td width="20px"></td><td><code><span class="label">pipeline</span>:<a href="../core/pipeline/RenderPipeline.html">RenderPipeline</a></code> &mdash; The RenderPipeline responsible for the event.
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<td class="paramSpacer">&nbsp;</td>
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<td width="20px"></td><td><code><span class="label">bubbles</span>:Boolean</code> (default = <code>false</code>)<code></code> &mdash; Determines whether the Event object participates in the bubbling stage of the event flow. The default value is false.
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<td class="paramSpacer">&nbsp;</td>
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<td width="20px"></td><td><code><span class="label">cancelable</span>:Boolean</code> (default = <code>false</code>)<code></code> &mdash; Determines whether the Event object can be canceled. The default values is false.
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<a name="RENDER_START"></a>
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<td class="detailHeaderName">RENDER_START</td><td class="detailHeaderType">constant</td>
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<code>public static const RENDER_START:String = "renderStart"</code><p>
   Defines the value of the type property of a renderStart event object.
   </p></div>
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